PALOMA BB

Public index

Search the work

0 results
No exact match. Try a project name, technology, subsystem or development topic.
Support
Menu
PB-10 Preservation + cleanroom decomps

Digital Preservation

Cleanroom Rust decomps of beloved online worlds and devices — no copyrighted assets included; players bring their own and the games survive.

active development Cleanroom decomps · Rust · no assets included · player-supplied content
PB-10 active development
SYS/FEDERATION 04 CHANNELS PALOMA BB
01
Titles
Toontown · Club Penguin · Fin Fin · Furby
02
Method
Cleanroom decomps
03
Language
Rust
04
Assets included
None

What is real today

The game survives when the servers do not.

Digital Preservation is an ongoing family of cleanroom decomps: Toontown, Club Penguin, Fin Fin and Furby, each rebuilt from behavior as Rust implementations that ship none of the original code, art or audio.

The rule is absolute. Nothing copyrighted is included in the repository or the binaries. Players who still legally hold the game bring their own assets, the reimplementation recognizes them, and the experience comes back to life on hardware that will exist long after the original servers shut down.

Cleanroom discipline is what makes the work durable enough to publish. Reconstruction from observed behavior, explicit provenance and a hard separation between the engine and the content it loads mean the preservation project can be shared freely without becoming an infringement machine.

System shape

An engine that waits for its game.

The reimplementations are complete programs; the copyrighted content is the missing piece the player brings.

LAW01

Cleanroom discipline

Reconstruction works from observed behavior only. No original code, art or audio enters the codebase at any stage.

IMPL02

Rust reimplementation

Each game is rebuilt as a native Rust implementation of its protocols, simulation and presentation.

ASSETS03

Bring-your-own content

The runtime loads the player's own game files at launch. Without them it is a working engine; with them it is the game.

KEEP04

Preservation target

The output is a playable copy of the game that depends on no server, no publisher and no permission that can be revoked.

Current evidence

The proof is what ships — and what doesn't.

Every repository can be inspected for the line between engine and content.

01

Cleanroom

No assets included

Repositories and binaries contain none of the original games' copyrighted material.

02

Stack

Rust

The reimplementations are native Rust programs, not wrappers around leftover clients.

03

Scope

Multiple titles

Toontown, Club Penguin, Fin Fin and Furby are under reconstruction as one continuous practice.

04

Access

Player-supplied

Legal game files come from the player; the project never distributes them.

Operating principles

Constraints that keep the work honest.

01

No assets ship

The line between engine and content is enforced, not promised.

02

Players bring the game

Ownership of the original stays with the player, where it always belonged.

03

Rust reimplementations

Native rebuilds outlive the runtimes the originals depended on.

04

Preservation is the point

When the servers die, the game should not.

Connected work

This project is part of a larger practice.