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PB-05 Federated social world

LibreVerse

An open, locally hostable social world for flatscreen, mobile and VR.

active development Godot · local hosting · in-world creation · federated provenance
PB-05 active development
SYS/FEDERATION 04 CHANNELS PALOMA BB
01
Clients
Desktop + mobile + VR
02
Hosting
Federated + local
03
World building
In-world
04
Asset policy
Attributable

What is real today

A social world that does not require surrendering the world.

LibreVerse is an open, federated social world intended as an alternative to closed platforms. Flatscreen, mobile and VR participation are first-class from the beginning rather than treated as separate products or reduced companion modes.

People can create rooms from inside the world, host locally when appropriate and move through spaces whose content retains clear attribution and provenance. Public infrastructure is designed around community custody instead of a single company owning every identity, asset and gathering place.

DUO-powered digital entities may inhabit the same world, but their nature remains disclosed. The project treats social trust, authorship and hosting as product architecture rather than policy text added later.

System shape

Federation reaches the creative tools, not only the server list.

The world is split into understandable layers so communities can host, build and govern without reconstructing the entire platform.

CLIENT01

Shared client foundation

Flatscreen, mobile and VR access the same social world while adapting interaction to each device.

ROOM02

In-world creation

Room design belongs inside the social experience instead of requiring an external professional toolchain.

HOST03

Federated hosting

Communities can operate spaces without depending on one central provider for continuity or identity.

PROV04

Asset provenance

Public content remains attributable and trackable without turning the world into a crypto marketplace.

Current evidence

The architecture begins with community custody.

Every major product decision is tested against whether people can keep their spaces, work and relationships when a provider changes.

01

Access

Three device classes

Desktop, mobile and VR are planned together rather than sequentially.

02

Creation

Inside the world

Room building is a social activity and an accessible product surface.

03

Hosting

Locally possible

Private and community-operated spaces do not require permanent central custody.

04

Entities

Disclosed

Digital residents powered by DUO are legible as digital entities rather than impersonating humans.

Operating principles

Constraints that keep the work honest.

01

Worlds should outlive vendors

Continuity belongs to communities, not a central platform.

02

Creation belongs in-world

Building spaces should be collaborative and approachable.

03

Provenance without speculation

Attribution matters; financialized ownership does not.

04

Presence across devices

Social participation is not reserved for expensive hardware.

Connected work

This project is part of a larger practice.