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PB-04 Deterministic game authoring

Ludomata

A complete visual system for building 2D games without writing code or relying on generative AI.

active development Deterministic GDScript · full Godot editor plugin · ClickKit UI layer
PB-04 active development
SYS/AUTHORING 04 CHANNELS PALOMA BB
01
Host
Godot 4.6
02
Interface layer
ClickKit
03
Output
Full GDScript
04
Generative AI
Not required

What is real today

Zero-code does not have to mean hidden code.

Ludomata is a deterministic visual authoring system for complete 2D games. People build logic through an editor rather than writing code, while the project produces ordinary, inspectable GDScript instead of trapping the game inside a proprietary runtime.

ClickKit is the Godot editor and interaction layer inside Ludomata. The larger project includes the authoring model, deterministic generation, project structure and the rules that keep visual edits and generated code synchronized.

The goal is not to replace authorship with generation. It is to make authored game logic accessible without making the result mysterious or disposable.

System shape

A visual toolchain with a real compiler boundary.

The interface is friendly, but the underlying translation stays deterministic and reviewable.

AUTHOR01

Visual authoring model

Scenes, behavior and game rules are expressed through structured objects rather than free-form generated instructions.

CLICK02

ClickKit editor

The complete Godot-facing interface makes the system feel native to the engine instead of bolted on.

EMIT03

Deterministic generation

The same authored state produces the same full GDScript, making output diffable and reproducible.

ROUND04

Project continuity

Generated files remain connected to their visual source so the project can continue evolving without a one-way export.

Current evidence

The output remains a normal Godot project.

Ludomata is built to leave people with understandable source and an ordinary engine workflow, not dependency on a black box.

01

Generation

Deterministic

Authored logic maps to repeatable GDScript rather than probabilistic suggestions.

02

Editor

Full plugin

ClickKit is an integrated creation surface inside Godot, not a disconnected prototype UI.

03

Ownership

Readable source

Projects keep complete engine-native code that can be inspected and maintained.

04

Scope

Complete 2D games

The intended system covers game structure, not only isolated behaviors or visual scripting snippets.

Operating principles

Constraints that keep the work honest.

01

Authorship stays human

The system expands who can author logic without inventing it for them.

02

Determinism is a feature

Repeatable generation makes projects maintainable.

03

Source remains ordinary

The result is GDScript inside Godot, not a sealed runtime.

04

The editor is the product

Interaction design receives the same care as code generation.

Connected work

This project is part of a larger practice.