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Projects

Systems that refuse a clean category.

Cognitive systems, playable games, accessible technology, social worlds, audio and embedded computing documented as evolving machinery—not isolated showcase pieces.

PB-06 active development
Disability management environment

AI(D)

A modular disability-aid platform that turns raw models and research into practical tools.

AI(D)—pronounced Aye-Dee—uses audio-engineering-inspired effects chains and purpose-built interfaces to assemble evidence-grounded support workflows.

Modular effects chains · research-grounded tools · accessible interfaces
PB-01 active development
Infinite-Context Cognitive Framework

DUO

An embodied cognitive runtime built as a real, safe, inspectable software system.

A Rust architecture joining planning, action, spatial memory, episodic memory, simulation and accountable tool use. Optional Svelte 5 based web UI, CLI interfacing, and more.

≈400k lines · Rust core · optional Svelte UI · no Python
PB-08 active development
Audio workstation and instrument

Dyne

A completely independent Rust-based audio production environment and instrument.

Dyne treats recording, processing, sequencing and performance as one coherent instrument rather than a conventional desktop application wrapped around plugins.

Rust · independent audio environment · instrument-first architecture
PB-03 active development
Playable vehicle-and-island-life game

ElsewAir

A playable vehicle-and-island-life game about transport, community and ordinary work.

A compact social world built around movement, vehicles, relationships and mechanical understanding rather than combat, farming or survival chores.

12.27 ms full-frame mean · authored social simulation
PB-09 operational
Keyboard firmware and Linux companion

GlassHarp

Full RP2040 firmware for the Framework 16 RGB keyboard, paired with a Rust Linux companion.

Functional layers, restrained lighting effects and KDE-aware system feedback turn the keyboard into a practical instrument panel for volume, brightness and more.

RP2040 firmware · extensive layers/effects · Rust + KDE integration
PB-07 active development
Embedded operating system

HermitShell

A Rust embedded operating system for the Cardputer ADV.

Built on FreeRTOS and Embassy with a modular single-foreground-app runtime, persistent application state, system services and explicit hardware resource management.

no_std Rust · FreeRTOS + Embassy · dual-core ESP32-S3
PB-05 active development
Federated Social World

LibreVerse

An open, locally hostable social world for flatscreen, mobile and VR.

LibreVerse combines in-world room creation, federated hosting, signed asset provenance and space for both human residents and disclosed DUO-powered digital entities.

Godot · local hosting · in-world creation · federated provenance
PB-04 active development
Deterministic zero-code 2D game authoring

Ludomata

A complete visual system for building 2D games without writing code or relying on generative AI.

Authored logic deterministically generates full GDScript, while the ClickKit layer provides a complete creation interface inside Godot 4.6.

Deterministic GDScript · full Godot editor plugin · ClickKit UI layer
PB-02 operational
Non-neural Predicate Transducer

Ribosome

Information extraction, retrieval and resynthesis without neural models. Lower compute cost, deterministic classification with full provenance, and no generative hallucinations.

Ribosome turns English language into explicit predicate structures with correction, retraction and provenance kept inside the system rather than hidden in embeddings. It also operates inside DUO as the runtime's knowledge layer.

No embeddings · closed verb frames · explicit evidence authority

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