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PB-11 Rhythm game

NoteField

A modern, deterministic Rust-based 2D rhythm game where timing is exact and every run is reproducible.

prototype Rust · deterministic core · 2D rhythm field · reproducible play
PB-11 prototype
SYS/CHAIN 04 CHANNELS PALOMA BB
01
Language
Rust
02
Format
2D rhythm
03
Core guarantee
Determinism
04
Status
Prototype

What is real today

A rhythm game whose clock does not lie.

NoteField is a modern 2D rhythm game built in Rust around a deterministic core. Judgement derives from exact timing rather than frame luck, so the same inputs on the same chart produce the same play, every time.

Determinism is treated as the feature, not a constraint. The field renders clean 2D lanes and notes while the timing layer stays exact, which keeps replays meaningful, practice honest and difficulty tuning a measurement instead of a feeling.

The project is a prototype. Its public description covers the deterministic foundation and the play field; features are claimed when they exist, not before.

System shape

One exact clock drives the whole field.

Notes, judgement and scoring all read from the same deterministic source of time.

CORE01

Deterministic Rust core

Simulation logic is written so identical inputs and state reproduce identical results.

TIME02

Exact timing

Note positions and judgements derive from the game clock instead of frame-adjacent approximation.

FIELD03

2D play field

Lanes, notes and feedback render as a clean, readable 2D presentation.

PLAY04

Reproducible play

Runs are repeatable, which makes practice, tuning and comparison trustworthy.

Current evidence

The prototype proves the foundation before the features.

What exists today is small on purpose and exact where it counts.

01

Core

Deterministic

Identical runs stay identical — the base a rhythm game deserves.

02

Stack

Rust

The whole game is built in Rust rather than scripted around an engine.

03

Field

2D presentation

The play surface stays legible instead of hiding timing behind effects.

04

Status

Prototype

The scope of claims matches the scope of the build.

Operating principles

Constraints that keep the work honest.

01

Determinism first

Exact timing outranks spectacle.

02

Timing is gameplay

The clock is the mechanic, not an implementation detail.

03

Rust foundation

The core language carries the guarantees.

04

Modern, not heavy

Clean 2D presentation without dragging a generic engine along.

Connected work

This project is part of a larger practice.